I have to wonder what's going on with the few things Arkady Smith gets right, because on the whole this feels like an amateur's attempt at game design, and one that's riddled with problems. WELCOME TO HANWELL GAME PLOT HOW TOI had to actually look up online just where the heck I was supposed to go because the game didn't bother to inform me how to even get my first case. in fact, they're given no introduction to the game's plot at all. However, the amateurish nature of this game is present even in its basic elements, such as the way that selecting a point on your map unceremoniously ejects you from the map screen, making you wonder if you accidentally just turned it off rather than making a selection, or the way that at the game's onset players are given absolutely no direction as to how to proceed with the game's plot. WELCOME TO HANWELL GAME PLOT LICENSEAt most, police droids will come to collect the bodies you leave, but feel free to shoot them up too – I guess in the future detectives have a license to kill with impunity. Not only will your gun never run out of ammo, but you'll never get arrested for your shooting spree. It's also a paper-thin veneer, and all it takes to make this plain is getting out of your vehicle and shooting up pedestrians to reveal this. Noire, this helped with world-building, giving you a real feel for the layout of the city you're in, but here it's all just one long stretch of repetitive city, wasting your time. what purpose does it serve? There's not really anything interesting to do in it, save for devour time getting from one place to another. There is so much about this game that feels like it was created by someone with no experience designing videogames. This happens with every character – the murdered man's friend was shocked when he found out about his friend's death, and was equally shocked when I broke the bad news a second time so I could ask a second question. In one case, a barkeep found a murdered man in her bar, and every time I had to ask her a new question, she repeated her line asking me what I wanted to drink and needed to be reminded that I was a detective there to investigate a murder. It doesn't help that dialogue trees are completely static – characters have no memory of conversation that's already passed. What's more, while the game has lofty goals to deliver a cyberpunk whodunnit game, the quality of the writing here is simply not up to the task. On the other hand, you have some pretty generic-looking low-poly characters, a complete lack of spoken dialogue beyond the screams of pedestrians if you drive too close with your car, the strange sounds throughout the game like the weird whine of your car's engine, and while the city has a nice aesthetic, it also looks extremely repetitive, and you'd be hard-pressed to identify which part of the city you're in just by looking at it. What's more, the Blade Runner-esque soundtrack fits the game's themes perfectly, and really helps to push that atmosphere. The game oozes a neon-soaked atmosphere and this is helped by some decent lighting and reflection effects. On the good side of things, some decent effort went into creating this game's cityscape, as well as the occasional indoor areas you'll explore. The presentation of Arkady Smith is an odd mix of very good and amateurishly bad. This game was released on multiple platforms in 2020, including Nintendo Switch. Please send feedback and mailbag questions to SoVideogames (at) gmail (dot) com, or post them in the comments section below.The Casebook of Arkady Smith (from here on just referred to as Arkady Smith) is an Open-World Graphic Adventure where players take the role of a detective in a cyberpunk-esque futuristic city. For banter, they discuss how to manage credit cards, Corey buying a new camera, Avengers: Infinity War and Deadpool 2. This week Brad and Corey stuff some games talk and banter into another compact show - sorry guys! Brad’s been a busy man at work lately! On deck is mobile game G30, Metal Gear Solid 4, West of Loathing, Welcome to Hanwell and Brad teases some early impressions of Vampyr. Please avoid this segment if you don’t want to be spoiled. WELCOME TO HANWELL GAME PLOT FULLBrad and Corey talk about both movies’ plots in full including their endings. At the very end of the show the last banter topic is Avengers: Infinity War and Deadpool 2.
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